lppool1d_demo.py
import svetoviz_webgpu as sv
# 1. Create a synthetic 1D signal
t = torch.linspace(0, 10, 100)
signal = torch.sin(t) + torch.randn(100) * 0.2
input_tensor = signal.unsqueeze(0).unsqueeze(0)
# 2. Define LPPool1d
# norm_type (p) = 2 (Euclidean norm)
# If p=1, it is sum pooling; as p increases, it approaches max pooling.
pool1d = nn.LPPool1d(norm_type=2, kernel_size=4, stride=4)
def terminal_callback(buffer, message, images, files):
# 3. Process the signal through the module
output = pool1d(input_tensor)
buffer.send_system_message(f"Input Signal: {list(input_tensor.shape)}")
buffer.send_system_message(f"L2 Pooled Signal (p=2): {list(output.shape)}")
# 4. Start the interactive session
sv.pytorch_web(module=pool1d, terminal_callback=terminal_callback)